![]() ![]() This turns southwest and enters a cave containing a dead draugr with a banded iron shield by the top of a stairwell in the middle of the room, with spiral wooden stairs leading down. Through the door are stairs descending to a short wide passageway with a cave-in at either end, and a narrower passage leading off to the southeast with a large urn in front. When you're done, backtrack to the entrance, as there isn't a shortcut. In front of the wall is an unlocked boss chest and a random enchanted weapon. Once that's done, inside the raised section is a flight of spiral stone stairs leading down to the true treasure room, containing the word wall, which teaches a word for the Animal Allegiance dragon shout. The section of floor stays in the raised position, but you can use some fallen masonry to access and loot her corpse for the few potions of minor healing and other items she carried. The chest she was rushing towards is wide open, and contains only a small coin purse and the broken steel sword handle. The trap she triggers is a circular section of the floor that rises and meets a section of stake-studded ceiling that lowers, killing her instantly. Her death is scripted you can save her from the trap by sprinting to catch up and using the Unrelenting Force dragon shout, but she dies anyway. As soon as you use the second lever, Medresi rushes ahead and meets an untimely end. Medresi waits for you to clear out both side zones in front of the two gates to the southwest. You can explore the side zones in either order. Each lever opens one of the gates, and also lowers the spears to allow access back into the main chamber from the respective side area. Levers that can only be accessed by traversing each side zone must be activated, raising the two gates to the southwest and giving access to the final chamber. ![]() #Code vein side quests windows#On the raised sections at the rear are passages blocked by spears and windows looking through to shortcut exits from each of the side zones.ĭispatching the three enemies in the first room will result in Medresi catching up with you and offering the key. There are three further exits from the room: a sequential pair of gates in the middle of the southwest wall that lead to your ultimate goal, a broken walkway on the southeast side leading up to a balcony and an iron door to Angarvunde Catacombs, and opposite, on the northwest side, a passage with stairs leading up to an iron door to Angarvunde Ruins. The only item of worth in this room is a single burial urn behind the first pillar on the left. There are raised platforms on either side as you enter the chamber, and broken masonry and furniture all around the room. A door in the southern corner leads directly into the main chamber, where three leveled draugr roam, including a magic-user. ![]() There are numerous burial urns and urns found throughout the ruins.įrom the bottom of the scaffolding, follow the passage as it takes a couple turns, before eventually leading to a room containing a broken sarcophagus and many large urns, most of which are broken. Although it can be pickpocketed with a high enough skill, this can lead to difficulties (see bugs). She carries a key that is required to completely explore the ruins and reach the 'treasure'. She will initiate a conversation with you, offering to split the treasure with you in return for clearing out the undead infesting the place. You will encounter her at the top of some wooden scaffolding with ramps leading down to a wider passage. As you begin to explore, you will overhear Medresi Dran complaining, presumably about a mining crew she was to hire, mentioned in her journal, being cowards. ![]() The entrance leads directly into a narrow passage descending to the southwest. On the table is a copy of the Speech skill book A Dance in Fire, v7 and Medresi's notes, a journal that foreshadows the quest awaiting inside the ruins. There is a wooden platform behind the fire, with a third unowned bed roll under a lean-to, and a square wooden table and chair beside it. Outside of the entrance is a campsite, complete with a cooking pot hanging over the blazing campfire, two unowned bed rolls next to the fire, and a barrel of food with a lantern on top beside them. The entrance is little more than a tunnel leading into a cave, and is marked by broken arches and fallen masonry. The path leading from the road to the entrance is the natural habitat for several leveled animals. Angarvunde: Discover the treasure of Angarvunde. ![]()
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